In this article, you will get a simple step-by-step guide on how to create a racing game in Python. The library that we are going to use for this project is Pygame. Conceptually, the game is about driving a car along an endless track with other cars that may either move or destruct in front of you. You’ll be required to control your vehicle using arrow keys (left, right, and up) and If you crash into another car you’ll lose so be careful. Let’s start building it!
- 1 Steps on how to create a racing game in Python
- 2 Prerequisites
- 3 Step 1: Import required libraries
- 4 Step 2: Set display size, color, and window name of the game
- 5 Step 3: Set car and background image in the display
- 6 Step 4: Set crash message then restart the game
- 7 Step 5: Set car position
- 8 Step 6: Set movement of the car
- 9 Step 7: Apply restrictions to the car
- 10 Step 8: Police cars will come randomly
- 11 Step 9: quit code to stop the game
- 12 Output
- 13 Final Words
Steps on how to create a racing game in Python
- Install and Import required libraries.
- Set display size, color, and window name of the game.
- Set car image and background image in the display.
- Show game over message and restart the game.
- Set the car position.
- Set movement of the car
- Apply restrictions to the car.
- Police cars will come randomly.
- Quit code to stop the game.
Pygame is a set of Python modules that provides the programmer with low-level access to the hardware. It is designed to help make highly-interactive games. Pygame is a cross-platform, free, and open-source that has been around for many years.
To install pygame use the following command in your terminal or command prompt
pip install pygame
Step 1: Import required libraries
#import pygame package import pygame #import the time package to restart the game import time #import for the random library to randomize the car coming from the opposite side. import random
Step 2: Set display size, color, and window name of the game
#initiate package pygame.init() #color code in RGB form gray=(60,60,60) #color code in RGB form black=(255,0,0) #set width & height of the display display=pygame.display.set_mode((830,600)) #set name of the game window pygame.display.set_caption("Racing game built with python")
Step 3: Set car and background image in the display
#load car image carimg=pygame.image.load("car1.png") #load background image for the left side backgroundleft=pygame.image.load("left.png") #load background image for the right side backgroundright=pygame.image.load("right.png") #Defined car width car_width=23 #define car functions that are coming from the opposite side.#(we are naming car that are coming from the opposite side policecar) def policecar(police_startx,police_starty,police): if police==0: #for police car no 2 police_come=pygame.image.load("car2.png") if police==1: #for police car no 3 police_come=pygame.image.load("car3.png") if police==2: #for police car no 1 police_come=pygame.image.load("car1.png") #display the police car display.blit(police_come,(police_startx,police_starty)) def background(): #defining the position of background image for left side in x axis & y axis display.blit(backgroundleft,(0,0)) #defining the position of background image for right side in x axis & y axis display.blit(backgroundright,(700,0))
Step 4: Set crash message then restart the game
#creating the function that will display the game over message def crash(): message_display("Game Over") #create function for customizing the game over message def message_display(text): #set font style and size of the message large_text=pygame.font.Font("freesansbold.ttf",80) #set function to edit the message textsurf,textrect=text_object(text,large_text) #set the position of the message on the screen textrect.center=((400),(300)) #display the message display.blit(textsurf,textrect) pygame.display.update() #After the car has crashed, wait 3 seconds. time.sleep(3) #call the loop function to restart the game loop() #This function will display the message after the car has crashed. def text_object(text,font): #set color of the message text_surface=font.render(text,True,black) #after that restart the game & ready to give some input return text_surface,text_surface.get_rect()
Step 5: Set car position
#create car function def car(x,y): #set position of the car display.blit(carimg,(x,y)) #all the function are called using this function def loop(): #set car position for x and y axis x=400 y=540 #set changing position of the car x_change=0 y_change=0 #set police car speed policecar_speed=9 #set starting stage for the police car police=0 #with this police car will come randomly police_startx=random.randrange(130,(700-car_width)) #police car will comes in y axis in negative value because car is coming from opposite side police_starty=-600 # set police car height and width police_width=23 police_height=47
Step 6: Set movement of the car
#if the game doesn't have any problem to start bumped=False #start the game while not bumped: #defining the input of the game for event in pygame.event.get(): #if quit input is given if event.type==pygame.QUIT: # bumped=True #game will stop pygame.quit() quit() #defining the arrow keys if event.type==pygame.KEYDOWN: #if user is pressing the left arrow if event.key==pygame.K_LEFT: #car will move left side -1 x_change=-1 #if user is pressing the right arrow if event.key==pygame.K_RIGHT: #car will move left side 1 x_change=1 #if any key is not being pressed then stop the car if event.type==pygame.KEYUP: x_change=0 x+=x_change
Step 7: Apply restrictions to the car
#setting the color of the road display.fill(gray) #car speed that are coming from opposite side(y axis) background() police_starty-=(policecar_speed/1.2) policecar(police_startx,police_starty,police) #police car speed will increase slowly police_starty+=policecar_speed car(x,y) #if the car goes out of range(side wall of the road) if x<130 or x>700-car_width: #bumped=True #game is over #call crash function crash()
Step 8: Police cars will come randomly
#seting how far the police car will go if police_starty>600: #only one car will cross the road in one time police_starty=0-police_height #then other car will come police_startx=random.randrange(130,(1000-300)) #set how many car will come police=random.randrange(0,2) #if the police car does not cross the road then crash the car if y<police_starty+police_height: if x > police_startx and x < police_startx + police_width or x + car_width > police_startx and x + car_width < police_startx + police_width : crash()
Step 9: quit code to stop the game
#restart the game pygame.display.update() loop() # exiting from game pygame.quit() quit()
Thank you so much for reading this tutorial, we are really happy that you find it useful and informative. In the tutorial, we learned about how to create a car racing game using the popular library pygame, which is used to create fun games in Python. We learned how to manipulate the movement of a race car in your program by applying various “speeds” and how to make the car collide with the wall and other cars. You can also add different types of cars change the background to your liking etc.
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